Displaying 1 to 10 of 10
From theme tunes to theme parks: how music makes the magic happen
11 Nov 2025Dr Tim Summers has made it his mission to uncover how music affects how we experience stories, in video games, multmedia franchises, theme parks, and beyond.
Exploring AI in the creative arts: optimism and caution in academic thought
05 Nov 2025From Hollywood strikes to viral deepfakes, AI has become a flashpoint topic in the creative industries. At Royal Holloway, two researchers are helping students navigate this complex terrain.
Research in 60 Seconds: Music in Theme Parks
03 Nov 2025Watch Dr Tim Summers, a Senior Lecturer in our Department of Music, explain his research on how music is and can be used in Theme Parks in just 60 seconds!
Cyborg Soloists: reimagining music at the cutting edge of technology
29 Oct 2025Dr Zubin Kanga has spent the past five years exploring the boundaries between musicians and new technology through his groundbreaking project, Cyborg Soloists.
Bats, books, and the planet: how English researchers are reimagining our relationship with nature
20 Oct 2025What do bats, handmade books, and wooden libraries have in common?
Unearthing England’s lost soundtrack: the Song Detectorists
15 Oct 2025Professor Stephen Rose explores the extraordinary musical treasures buried in local archives.
“A Kind of Obsession:” Ben Markovits on writing, teaching, and The Rest of Our Lives
25 Sept 2025Professor Ben Markovits discusses his writing process, teaching methods, and the developmemt of his Booker Prize-shortlisted novel, The Rest of Our Lives.
Fledgling filmmakers learn sustainable and inclusive media production
19 Sept 2025How do you turn an inherently unsustainable global industry with a reputation for less than ethical practices into a more sustainable and responsible enterprise?
'Sensational thinking’ – engaging all senses to design museums for everyone
10 Sept 2025Prof Hannah Thompson from the Department Of Languages, Literatures and Cultures has dedicated the last 2 years to establishing The Sensational Museum, a project improving accessibility in museums.
Board game brings generations together
23 Jul 2025A board game that brings together children and older people in care homes has been developed to help bridge the generation gap between older adults and young people.