This course offers a unique focus on the art and design of video games, with an emphasis on developing your creative and critical skills in story form. You will explore new areas of social and immersive gaming while gaining key business skills to forge successful careers in the creative industries.
This course is run by the Department of Media Arts as part of our new Centre of Digital Creativity, fusing collaborations between arts and science students. You will have the opportunity to work in a lab environment alongside computer science and electronic engineering students, where you will develop your understanding of how hardware, art, design, software and narrative interact.
From Angry Birds to the Avengers, you will see how games are fused with other creative media disciplines to create franchises and hybrid forms that span multiple platforms and story experiences. You will develop your creative and critical skills beyond games to explore digital media production, including social media, animation, visual effects, interactive and experimental media forms.
You will collaborate with directors, animators, sound designers and interactive artists to bring your game ideas to life and develop skills in interactive art design and story form that enable you to work across games and the wider creative industries.
Our flexible degree programmes enable you to apply to take a Placement Year, which can be spent studying abroad, working or carrying out voluntary work. You can even do all three if you want to (minimum of three months each)! To recognise the importance of this additional skills development and university experience, your Placement Year will be formally recognised on your degree certificate and will contribute to your overall result. Please note conditions may apply if your degree already includes an integrated year out, please contact the Careers & Employability Service for more information. Find out more
Core ModulesYear 1
In this module you will develop an understanding of a variety of narrative strategies and structures in audio-visual media, in particular, film and television. You will look at narrative form, structure and cultural context, and examine the principles of narrative screenwriting. You will analyse a range of primary and secondary audio-visual and written sources, and create your own short original screenplay, applying relevant formal and presentation conventions.
In this module you will develop an understanding of interactive digital projects and reflect on them in the context of digital media culture, history and theory. You will develop the ability to work iteratively between coding and critical understanding of digital culture. Lectures and practical sessions will revolve around key concepts and practices to obtain a sound understanding of the basics of digital media culture and technology.
- Interactive Design
- Gameplay: Story, Form, Code
In this module you will develop an understanding of the industrial and working practices of UK creative industries in a global context, with a particular focus on the immersive, interactive and creative technologies sectors. You will look at the role of business models, funding sources, financing, regulation and policy in the digital creative industries and consider how these shape creative decision making. You will analyse specific digital creative industry case studies and examine how business models, funding sources, financing, regulation, policy and industry practices impact production.
- Game Art, Design and Story
- Social and Mobile Games
- Advanced Game Art, Design and Story
- Major Project
- Interactive Product Management
- Creative Entrepreneurship
Teaching & assessment
Teaching on this course is delivered through lectures, workshops, labs and one-to-one supervision.
You will be asked to develop game artwork, storyboards and scripts, prototypes and designs alongside a range of written and oral assessments, including social media, reports and essays.
You will have the opportunity to work in agile development labs with students from electronic engineering and computer science where you will rapidly develop your game ideas to prototype.
You will have access to our newly furnished video games and immersive labs, as well as a range of media production facilities, including motion capture, a TV studio, and editing and post-production suites.
A Levels: ABB-BBB
Required: At least five GCSE passes at grades A* to C or 9-4, including Maths and English.
Where an applicant is taking the EPQ alongside A-levels, the EPQ will be taken into consideration and result in lower A-level grades being required. For students who are from backgrounds or personal circumstances that mean they are generally less likely to go to university you may be eligible for an alternative lower offer. Follow the link to learn more about our contextual offers.
English language requirements
All teaching at Royal Holloway is in English. You will therefore need to have good enough written and spoken English to cope with your studies right from the start.
The scores we require
- IELTS: 6.5 overall. Writing 7.0. No other subscore lower than 5.5.
- Pearson Test of English: 61 overall. Writing 69. No other subscore lower than 51.
- Trinity College London Integrated Skills in English (ISE): ISE III.
- Cambridge English: Advanced (CAE) grade C.
For more information about country-specific entry requirements for your country please visit here.
For international students who do not meet the direct entry requirements, the International Study Centre offers the following pathway programmes:
● International Foundation Year - for progression to the first year of an undergraduate degree.
● International Year One - for progression to the second year of an undergraduate degree. You can join the International Year One in January 2021 and progress to degree study in September 2021.
Your future career
Over 120 gaming companies are located within 30 minutes of Royal Holloway. The games sector employing over 12,000 people in the UK, and this course draws on significant industry leadership and experience that spans the Hollywood of gaming in nearby Guildford and Aldershot. You will develop a number of transferable skills which are highly prized by companies working in the creative-technology industries.
Fees & funding
Home (UK) students tuition fee per year*: £9,250
EU and International students tuition fee per year**: £17,700
Other essential costs***: TBC
How do I pay for it? Find out more about funding options, including loans, scholarships and bursaries. UK students who have already taken out a tuition fee loan for undergraduate study should check their eligibility for additional funding directly with the relevant awards body.
*The tuition fee for UK undergraduates is controlled by Government regulations. For students starting a degree in the academic year 2020/21, the fee will be £9,250 for that year. The fee for UK undergraduates starting in 2021/22 has not yet been confirmed.
**The Government has confirmed that EU nationals starting a degree in 2020/21 will pay the same fee as UK students for the duration of their course. For EU nationals starting a degree in 2021/22, the UK Government has recently confirmed that you will not be eligible to pay the same fees as UK students, nor be eligible for funding from the Student Loans Company. This means you will be classified as an international student. At Royal Holloway, we wish to support those students affected by this change in status through this transition. For eligible EU students starting their course with us in September 2021, we will award a fee reduction scholarship which brings your fee into line with the fee paid by UK students. This will apply for the duration of your course.
Fees for international students may increase year-on-year in line with the rate of inflation. The policy at Royal Holloway is that any increases in fees will not exceed 5% for continuing students. For further information see fees and funding and our terms and conditions. Fees shown above are for 2020/21 and are displayed for indicative purposes only.
***These estimated costs relate to studying this particular degree programme at Royal Holloway. Costs, such as accommodation, food, books and other learning materials and printing etc., have not been included.